The making of....

Previously a production blog for my final year project ( you can still find the old posts of WIP images) YOu have stumbled across a collection of knick knacks and tutorials for 3D CG...

Wednesday, November 3, 2010

Monday, October 18, 2010

What is a warrior?

Forge your warrior in the ultimate 3D sculpting and painting challenge. Stretch your imagination and show off your creativity. Warriors can be fantastic, futuristic, historical, ethnic or anything else you can dream up. Is your warrior organic or mechanical, male, female or creature, low or high tech, cute or fierce, cartoony or hyper realistic? The options are endless, the choice is yours, let the battle begin.

war · ri · or –noun1. engaged or experienced in warfare; soldier.2. shows or has shown great vigor, courage, or aggressiveness.

Rules:
http://cghub.com/forum/showthread.php?t=4092

entries:
http://cghub.com/forum/forumdisplay.php?f=110

Strength Vs. Agile Warrior

Fantasy vs. Present Vs. Sci Fi

Hyper Real vs. Stylalised vs. Cartoon

Organic vs Mechanical

Undead, Alien, Monster, Humanoid

Male, Female, It

Oriental, SEAsian, China/Mongolia, European, Native America, Polynesian, Japanese,

Soldier (ordered and resolute)

Barbarian (Chaotic and wild)

Galdiator (Desperate and Bloodthirty)

Sunday, September 5, 2010

Awesome painters

http://www.thunig.com/
http://paulfedor.com
www.paulcampion.com/

Saturday, May 8, 2010

Render_passes...

SpecCatcher = Blinn Material, black colour, Specular Shading -> Ecc + Spec Rolloff
ShadowCatcher = Usebackground reflectivity, reflection limit -> 0
Reflectivity = Usebackground do not cast shadow, spec colour white, reflect limit 2 and pump up reflectivity to 1

Self_shadowing--->Usebackground reflectivity:0 reflection limit = 0

environment reflections --> environment:renderstats:primary vis off, objects receiving reflections -> Reflectivity Catcher

Wednesday, March 31, 2010

http://www.tokeru.com
http://www.djx.com.au/