The making of....

Previously a production blog for my final year project ( you can still find the old posts of WIP images) YOu have stumbled across a collection of knick knacks and tutorials for 3D CG...

Wednesday, November 3, 2010

Monday, October 18, 2010

What is a warrior?

Forge your warrior in the ultimate 3D sculpting and painting challenge. Stretch your imagination and show off your creativity. Warriors can be fantastic, futuristic, historical, ethnic or anything else you can dream up. Is your warrior organic or mechanical, male, female or creature, low or high tech, cute or fierce, cartoony or hyper realistic? The options are endless, the choice is yours, let the battle begin.

war · ri · or –noun1. engaged or experienced in warfare; soldier.2. shows or has shown great vigor, courage, or aggressiveness.



Strength Vs. Agile Warrior

Fantasy vs. Present Vs. Sci Fi

Hyper Real vs. Stylalised vs. Cartoon

Organic vs Mechanical

Undead, Alien, Monster, Humanoid

Male, Female, It

Oriental, SEAsian, China/Mongolia, European, Native America, Polynesian, Japanese,

Soldier (ordered and resolute)

Barbarian (Chaotic and wild)

Galdiator (Desperate and Bloodthirty)

Sunday, September 5, 2010

Awesome painters

Thursday, August 12, 2010

Reference Links from CG Feedback


Creature design

Photos from the old time.



Human Anatomy's_Anatomy_images_with_missing_articles


old faces (wrinkles)

X-ray analysis of speach


Safari photos and wild animals,


Historical Reference



Simon Lee:

Massimiliano Frezzato -

Scott Kuebler


Hiroshi Katagiri -

Jamie Salmon and Jackie K. Seo

Thomas Kuebler -

Beth cavener stichter-

Ron Mueck (video)You Tube
You Tube

Ron Mueck (video)You Tube
You Tube

Jamie Salmon (video)You Tube
You Tube

Philippe Faraut (video)You Tube
You Tube


Drawing tips

old car design


military ref

Damaged urban environments and Architectural plans



Saturday, May 8, 2010


SpecCatcher = Blinn Material, black colour, Specular Shading -> Ecc + Spec Rolloff
ShadowCatcher = Usebackground reflectivity, reflection limit -> 0
Reflectivity = Usebackground do not cast shadow, spec colour white, reflect limit 2 and pump up reflectivity to 1

Self_shadowing--->Usebackground reflectivity:0 reflection limit = 0

environment reflections --> environment:renderstats:primary vis off, objects receiving reflections -> Reflectivity Catcher