SpecCatcher = Blinn Material, black colour, Specular Shading -> Ecc + Spec Rolloff
ShadowCatcher = Usebackground reflectivity, reflection limit -> 0
Reflectivity = Usebackground do not cast shadow, spec colour white, reflect limit 2 and pump up reflectivity to 1
Self_shadowing--->Usebackground reflectivity:0 reflection limit = 0
environment reflections --> environment:renderstats:primary vis off, objects receiving reflections -> Reflectivity Catcher
Previously a production blog for my final year project ( you can still find the old posts of WIP images) YOu have stumbled across a collection of knick knacks and tutorials for 3D CG...
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