Number of people ran into this problem where you  notice a tear in the displacement when rendered with mental ray.
                    If you take a closer look at the render you will  notice that this tear appear at the UV border edges, and that is due to  the fact that the sub-division approximation is smoothing                     the UV brooders, that’s why the displacement edges  don’t match anymore.
                   
                  
                                      To fix this problem we need to disable this new  method of approximation called the CCmesh, by running this MEL command
                    addAttr -ln “miExportCCMesh” -at bool  mentalraySubdivApprox1;                   
                     where “mentalraySubdivApprox1” is the name of your  approximation node.
                    However this comes with price, the CCmesh is much  aster node to render and once you disable it. You will get a hit at  render time.                   
                 
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