Number of people ran into this problem where you notice a tear in the displacement when rendered with mental ray.
If you take a closer look at the render you will notice that this tear appear at the UV border edges, and that is due to the fact that the sub-division approximation is smoothing the UV brooders, that’s why the displacement edges don’t match anymore.
![](http://area.autodesk.com/th.gen/?6/1t73b-ff4p0-kw3t6-xmryn:760x0.jpg)
To fix this problem we need to disable this new method of approximation called the CCmesh, by running this MEL command
addAttr -ln “miExportCCMesh” -at bool mentalraySubdivApprox1;
where “mentalraySubdivApprox1” is the name of your approximation node.
However this comes with price, the CCmesh is much aster node to render and once you disable it. You will get a hit at render time.
![](http://area.autodesk.com/th.gen/?0/5sjxc-v4sec-t8ax7-p2e33:760x0.jpg)
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